Deepmind AI beats humans in multiplayer Quake 3

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based games. However, the real world contains multiple agents, each learning and acting independently to cooperate and compete with other agents, and environments reflecting this degree of complexity remain an open challenge. In this work, we demonstrate for the first time that an agent can achieve human-level in a popular 3D multiplayer first-person video game, Quake III Arena Capture the Flag, using only pixels and game points as input.

Source: Capture the Flag: the emergence of complex cooperative agents | DeepMind

Jim Carrey To Play ‘Sonic The Hedgehog’ Villain Robotnik

Here’s an intriguing combination: Jim Carrey and Sonic The Hedgehog. Sources said Carrey is negotiating to star in the Paramount film in the role of Robotnik, a villain in the live action/CGI adaptation of the hit Sega video game. Pic stars James Marsden and Tika Sumpter and is directed by Jeff Fowler. Neal Moritz, Mie Onishi and Tim Miller are producers. Pat Casey & Josh Miller wrote the script. Sonic must stop Dr. Eggman from completing his plans for world domination is basically the gist of this one.

Source: Jim Carrey To Play ‘Sonic The Hedgehog’ Villain Robotnik

Nintendo NES Built-in Screen Project

Nintendo Age forum member Silius has made an awesome modification on the first Nintendo console. He’s kept the case looking perfectly normal, and the machine plays cartridges perfectly — but the entire thing is hinged horizontally, opening up like a treasure chest to reveal an LCD screen that displays the games.

World of Warcraft Classic Development Update

Greetings! Development of World of Warcraft Classic is underway, and we’re very excited to share some of the challenges and solutions we’re working on. As we mentioned last BlizzCon, the process of restoring the classic game is not straightforward, and it’s important to us to take the time and effort to get it right—this includes poring over numerous game versions, data, and code; meticulously scrutinizing all the changes we’ve made over the years. Rest assured: The WoW Classic team is hard at work making it a reality, and we’re at a point in development where we’re ready to share some of the things we’ve been working on.

Source: Dev Watercooler: World of Warcraft Classic – WoW

The First Video Game Easter Egg

Adventure was conceived as a graphical version of the 1977 text adventure Colossal Cave Adventure. It took developer Warren Robinett approximately one year to design and code the game, during which time he had to overcome a variety of technical limitations in the Atari 2600 console hardware, as well as difficulties with management within Atari. In this game, he introduced the first widely known video game Easter egg, a secret room containing text crediting himself for the game’s creation. Robinett’s Easter egg became a tradition for future Atari 2600 titles.